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Unlike the software developed for Windows system, most of the applications installed in Mac OS X generally can be removed with relative ease. Wineskin Winery is a third party application that provides additional functionality to OS X system and enjoys a popularity among Mac users. However, instead of installing it by dragging its icon to the Application folder, uninstalling Wineskin Winery may need you to do more than a simple drag-and-drop to the Trash.
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Download Mac App RemoverWhen installed, Wineskin Winery creates files in several locations. Generally, its additional files, such as preference files and application support files, still remains on the hard drive after you delete Wineskin Winery from the Application folder, in case that the next time you decide to reinstall it, the settings of this program still be kept. But if you are trying to uninstall Wineskin Winery in full and free up your disk space, removing all its components is highly necessary. Continue reading this article to learn about the proper methods for uninstalling Wineskin Winery.
Manually uninstall Wineskin Winery step by step:
Most applications in Mac OS X are bundles that contain all, or at least most, of the files needed to run the application, that is to say, they are self-contained. Thus, different from the program uninstall method of using the control panel in Windows, Mac users can easily drag any unwanted application to the Trash and then the removal process is started. Despite that, you should also be aware that removing an unbundled application by moving it into the Trash leave behind some of its components on your Mac. To fully get rid of Wineskin Winery from your Mac, you can manually follow these steps:
1. Terminate Wineskin Winery process(es) via Activity Monitor
Before uninstalling Wineskin Winery, you’d better quit this application and end all its processes. If Wineskin Winery is frozen, you can press Cmd +Opt + Esc, select Wineskin Winery in the pop-up windows and click Force Quit to quit this program (this shortcut for force quit works for the application that appears but not for its hidden processes).
Open Activity Monitor in the Utilities folder in Launchpad, and select All Processes on the drop-down menu at the top of the window. Select the process(es) associated with Wineskin Winery in the list, click Quit Process icon in the left corner of the window, and click Quit in the pop-up dialog box (if that doesn’t work, then try Force Quit).
2. Delete Wineskin Winery application using the Trash
First of all, make sure to log into your Mac with an administrator account, or you will be asked for a password when you try to delete something.
Open the Applications folder in the Finder (if it doesn’t appear in the sidebar, go to the Menu Bar, open the “Go” menu, and select Applications in the list), search for Wineskin Winery application by typing its name in the search field, and then drag it to the Trash (in the dock) to begin the uninstall process. Alternatively you can also click on the Wineskin Winery icon/folder and move it to the Trash by pressing Cmd + Del or choosing the File and Move to Trash commands.
For the applications that are installed from the App Store, you can simply go to the Launchpad, search for the application, click and hold its icon with your mouse button (or hold down the Option key), then the icon will wiggle and show the “X” in its left upper corner. Click the “X” and click Delete in the confirmation dialog.
Download Mac App Remover3. Remove all components related to Wineskin Winery in Finder
Though Wineskin Winery has been deleted to the Trash, its lingering files, logs, caches and other miscellaneous contents may stay on the hard disk. For complete removal of Wineskin Winery, you can manually detect and clean out all components associated with this application. You can search for the relevant names using Spotlight. Those preference files of Wineskin Winery can be found in the Preferences folder within your user’s library folder (~/Library/Preferences) or the system-wide Library located at the root of the system volume (/Library/Preferences/), while the support files are located in '~/Library/Application Support/' or '/Library/Application Support/'.
Open the Finder, go to the Menu Bar, open the “Go” menu, select the entry:|Go to Folder... and then enter the path of the Application Support folder:~/Library
Search for any files or folders with the program’s name or developer’s name in the ~/Library/Preferences/, ~/Library/Application Support/ and ~/Library/Caches/ folders. Right click on those items and click Move to Trash to delete them.
Meanwhile, search for the following locations to delete associated items:
- /Library/Preferences/
- /Library/Application Support/
- /Library/Caches/
Besides, there may be some kernel extensions or hidden files that are not obvious to find. In that case, you can do a Google search about the components for Wineskin Winery. Usually kernel extensions are located in in /System/Library/Extensions and end with the extension .kext, while hidden files are mostly located in your home folder. You can use Terminal (inside Applications/Utilities) to list the contents of the directory in question and delete the offending item.
4. Empty the Trash to fully remove Wineskin Winery
If you are determined to delete Wineskin Winery permanently, the last thing you need to do is emptying the Trash. To completely empty your trash can, you can right click on the Trash in the dock and choose Empty Trash, or simply choose Empty Trash under the Finder menu (Notice: you can not undo this act, so make sure that you haven’t mistakenly deleted anything before doing this act. If you change your mind, before emptying the Trash, you can right click on the items in the Trash and choose Put Back in the list). In case you cannot empty the Trash, reboot your Mac.
Download Mac App RemoverTips for the app with default uninstall utility:
You may not notice that, there are a few of Mac applications that come with dedicated uninstallation programs. Though the method mentioned above can solve the most app uninstall problems, you can still go for its installation disk or the application folder or package to check if the app has its own uninstaller first. If so, just run such an app and follow the prompts to uninstall properly. After that, search for related files to make sure if the app and its additional files are fully deleted from your Mac.
Automatically uninstall Wineskin Winery with MacRemover (recommended):
No doubt that uninstalling programs in Mac system has been much simpler than in Windows system. But it still may seem a little tedious and time-consuming for those OS X beginners to manually remove Wineskin Winery and totally clean out all its remnants. Why not try an easier and faster way to thoroughly remove it?
If you intend to save your time and energy in uninstalling Wineskin Winery, or you encounter some specific problems in deleting it to the Trash, or even you are not sure which files or folders belong to Wineskin Winery, you can turn to a professional third-party uninstaller to resolve troubles. Here MacRemover is recommended for you to accomplish Wineskin Winery uninstall within three simple steps. MacRemover is a lite but powerful uninstaller utility that helps you thoroughly remove unwanted, corrupted or incompatible apps from your Mac. Now let’s see how it works to complete Wineskin Winery removal task.
1. Download MacRemover and install it by dragging its icon to the application folder.
2. Launch MacRemover in the dock or Launchpad, select Wineskin Winery appearing on the interface, and click Run Analysis button to proceed.
3. Review Wineskin Winery files or folders, click Complete Uninstall button and then click Yes in the pup-up dialog box to confirm Wineskin Winery removal.
The whole uninstall process may takes even less than one minute to finish, and then all items associated with Wineskin Winery has been successfully removed from your Mac!
Benefits of using MacRemover:
MacRemover has a friendly and simply interface and even the first-time users can easily operate any unwanted program uninstallation. With its unique Smart Analytic System, MacRemover is capable of quickly locating every associated components of Wineskin Winery and safely deleting them within a few clicks. Thoroughly uninstalling Wineskin Winery from your mac with MacRemover becomes incredibly straightforward and speedy, right? You don’t need to check the Library or manually remove its additional files. Actually, all you need to do is a select-and-delete move. As MacRemover comes in handy to all those who want to get rid of any unwanted programs without any hassle, you’re welcome to download it and enjoy the excellent user experience right now!
This article provides you two methods (both manually and automatically) to properly and quickly uninstall Wineskin Winery, and either of them works for most of the apps on your Mac. If you confront any difficulty in uninstalling any unwanted application/software, don’t hesitate to apply this automatic tool and resolve your troubles.
Download Mac App RemoverWine is an open source program for running Windows software on non-Windows operating systems. While it’s most often used on Linux, Wine can run Windows software directly on a Mac, too–without requiring a Windows license or needing Windows running in the background.
IEs4Linux is a utility to install all versions of Internet Explorer, including versions 4 to 6 and version 7 (in beta). Wineskin is a utility to manage Wine engine versions and create wrappers for macOS. PlayOnLinux is an application to ease the installation of Windows applications (primarily games).
This isn’t necessarily the best option if you want to run Windows software on a Mac. Wine isn’t perfect, and not every application will run ideally. Some applications will crash or not run at all. Virtual machines and Boot Camp are more rock-solid options, but they do add more overhead and require a Windows installation. For apps that do work, however, Wine can be extremely useful.
How to Download Wine on a Mac
RELATED:5 Ways to Run Windows Software on a Mac
There are several ways to get Wine on a Mac. The official project website at WineHQ now provides official builds of Wine for Mac OS X. However, those aren’t necessarily the best option. These Wine binaries allow you to run Windows software, but don’t provide any helpful graphical tools for installing and setting up common applications, so they’re best for advanced users already familiar with Wine.
Instead, you should probably consider one of the third-party projects that take the Wine source code and build a more convenient interface on top of it, one that helps you quickly install and configure common applications. They often perform tweaks that you’d have to perform by hand if you were using the barebones Wine software. They include their own Wine software, too, so you only have to download one thing.
Third-party tools include WineBottler, PlayOnMac, and Wineskin. There’s also the free Porting Kit, which makes installing classic games easy, and the commercial CrossOver Mac, which is the only application here you have to pay for. We’ll be using WineBottler for this tutorial, as it seems like the most popular option among Mac users. It can create Mac .app bundles for Windows programs. The other third-party applications will work similarly, though some (like CrossOver and Porting Kit) may be much more streamlined for the apps they actually support—so if you’re looking to run a specific game, it may be worth checking to see if the other apps support that game for easy setup.
How to Run Windows Software on a Mac With WineBottler
To get started, download WineBottler. Be sure to download a version that works on your release of Mac OS X. When this article was written, that meant OS X El Capitan and Yosemite users needed to download version 1.8.
Open the downloaded DMG file. Drag and drop both Wine and WineBottler applications to your Applications folder to install them, just like you would any other Mac application. You can then launch WineBottler from your Applications folder.
WineBottler lists a number of different programs you can easily install. For example, you could install various versions of Internet Explorer if you needed to test websites with them on your Mac. The Windows version of Steam is available, and which could allow you to run some Windows-only games on your Mac. Choose any of these options and WineBottler will automatically download, install, and configure these applications for you.
The installed application will appear under “On My Mac” in the WineBottler window. You can uninstall them from here, if you like. Click an application and it will launch in a window, receiving its own icon on your dock.
To run another application that doesn’t appear in the WineBottler list, you can simply download it, then right-click or Ctrl-click its .exe file to select Open With > Wine.
WineBottler allows you to quickly execute the .exe directly, if you like. You can also choose to install the application in a Mac .app file created by WineBottler.
If you choose to convert it to an OS X application bundle, you will be taken to the Advanced screen in WineBottler. Provide the .exe file used to install the application and you can install it as an .app using the options here. Depending on the application, you may need various third-party libraries from the Winetricks list, DLL override options, or runtime arguments here to make it work.
However, that often isn’t necessary–just executing .exe files directly with Wine should generally work.
If you can’t get an application working, you should perform a web search for its name and “wine” or “winebottler” for tips on what advanced functions you might need.
Bear in mind that WineBottler is best if you have a single program or handful of programs that work well. If you plan on testing out a lot of software or you use software that Wine doesn’t support well, you’ll have a much better time just running it in a virtual machine. These offer more or less guaranteed compatibility with Windows software on a Mac.
Jump to navigationJump to searchOriginal author(s) | Alexandre Julliard |
---|---|
Developer(s) | Wine authors (1,668) |
Initial release | 4 July 1993; 25 years ago |
Stable release | 4.0[1](January 22, 2019; 3 months ago)[±] |
Preview release | 4.8[2](May 10, 2019; 6 days ago)[±] |
Repository | source.winehq.org/git/wine.git |
Written in | C,[3]Yacc,[4]JavaScript,[5]Objective-C,[6]Perl[7] |
Operating system |
|
Platform | x86-32, x86-64, ARM |
Size | 21 MB (compressed tar.xz) |
Available in | English |
Type | Compatibility layer |
License | LGPLv2.1+[10][11] |
Website | https://www.winehq.org |
Wine (recursivebackronym for Wine Is Not an Emulator) is a free and open-sourcecompatibility layer that aims to allow computer programs (application software and computer games) developed for Microsoft Windows to run on Unix-likeoperating systems. Wine also provides a software library, known as Winelib, against which developers can compile Windows applications to help port them to Unix-like systems.[12]
Wine provides its own Windows runtime environment which translates Windows system calls into POSIX-compliant system calls,[13] recreating the directory structure of Windows systems, and providing alternative implementations of Windows system libraries,[14] system services through wineserver
[15] and various other components (such as Internet Explorer, the Windows Registry Editor,[16] and msiexec[17]). Wine is predominantly written using black-box testing reverse-engineering, to avoid copyright issues.[18]
Wineskin Mac Descargar Gratis
Wine Project name being Wine is Not an Emulator was set as of August 1993 in the Naming discussion[19] and credited to David Niemi this is a recursivebackronym. Unfortunately there is some confusion caused by an early FAQ using Windows Emulator[20] and other invalid sources that appear after the Wine Project name being set. No code emulation or virtualization occurs when running a Windows application under Wine.[21] 'Emulation' usually would refer to execution of compiled code intended for one processor (such as x86) by interpreting/recompiling software running on a different processor (such as PowerPC). While the name sometimes appears in the forms WINE and wine, the project developers have agreed to standardize on the form Wine.[22]
Wine is primarily developed for Linux and macOS,[23] and there are (As of November 2018) well-maintained packages available for both platforms.[24]
In a 2007 survey by desktoplinux.com of 38,500 Linux desktop users, 31.5% of respondents reported using Wine to run Windows applications.[25] This plurality was larger than all x86 virtualization programs combined, as well as larger than the 27.9% who reported not running Windows applications.[26]
- 1History
- 2Design
- 2.3Graphics and gaming
- 3User interface
- 4Functionality
- 4.5Non-x86 architectures
- 5Other versions of Wine
- 6Reception
History[edit]
Bob Amstadt, the initial project leader, and Eric Youngdale started the Wine project in 1993 as a way to run Windows applications on Linux. It was inspired by two Sun Microsystems' products, the Wabi for the Solaris operating system, and the Public Windows Initiative,[27] which was an attempt to get the Windows API fully reimplemented in the public domain as an ISO standard but rejected due to pressure from Microsoft in 1996.[28] Wine originally targeted 16-bit applications for Windows 3.x, but as of 2010 focuses on 32-bit and 64-bit versions which have become the standard on newer operating systems. The project originated in discussions on Usenet in comp.os.linux in June 1993.[29]Alexandre Julliard has led the project since 1994.
The project has proven time-consuming and difficult for the developers, mostly because of incomplete and incorrect documentation of the Windows API. While Microsoft extensively documents most Win32 functions, some areas such as file formats and protocols have no publicly available specification from Microsoft, and Windows also includes undocumented low-level functions, undocumented behavior and obscure bugs that Wine must duplicate precisely in order to allow some applications to work properly.[30] Consequently, the Wine team has reverse-engineered many function calls and file formats in such areas as thunking.[citation needed]
The Wine project originally released Wine under the same MIT License as the X Window System, but owing to concern about proprietary versions of Wine not contributing their changes back to the core project,[31] work as of March 2002 has used the LGPL for its licensing.[32]
Wine officially entered beta with version 0.9 on 25 October 2005.[33] Version 1.0 was released on 17 June 2008,[34] after 15 years of development. Version 1.2 was released on 16 July 2010,[35] version 1.4 on 7 March 2012,[36] version 1.6 on 18 July 2013.[37] and version 1.8 on 19 December 2015.[38] Development versions are released roughly every two weeks.
Wine-staging is a relatively independently maintained set of relatively aggressive patches not deemed ready by WineHQ developers for merging into the wine repository, but still considered useful by the wine-compholio fork. It mainly covers experimental functions and bug fixes. Since January 2017, patches in wine-staging begins to be actively merged into the WineHQ upstream as wine-compholio transferred the project to Alistair Leslie-Hughes, a key WineHQ developer.[39]
Corporate sponsorship[edit]
The main corporate sponsor of Wine is CodeWeavers, which employs Julliard and many other Wine developers to work on Wine and on CrossOver, CodeWeavers' supported version of Wine. CrossOver includes some application-specific tweaks not considered suitable for the WineHQ[non sequitur] version, as well as some additional proprietary components.[40]
The involvement of Corel for a time assisted the project, chiefly by employing Julliard and others to work on it. Corel had an interest in porting WordPerfect Office, its office suite, to Linux (especially Corel Linux). Corel later cancelled all Linux-related projects after Microsoft made major investments in Corel, stopping their Wine effort.[41]
Other corporate sponsors include Google, which hired CodeWeavers to fix Wine so Picasa ran well enough to be ported directly to Linux using the same binary as on Windows; Google later paid for improvements to Wine's support for Adobe Photoshop CS2. Wine is also a regular beneficiary of Google's Summer of Code program.[42][43]
Design[edit]
The goal of Wine is to implement the Windows APIs fully or partially that are required by programs that the users of Wine wish to run on top of a Unix-like system.
Basic architecture[edit]
The programming interfaces of the Microsoft Windows family of OSes consist largely of dynamic-link libraries (DLLs). These contain a huge number of wrapper sub-routines for the system calls of the kernel, the NTOS kernel-mode program (ntoskrnl.exe). A typical Windows program calls some Windows DLLs, which in turn calls user-mode gdi/user32 libraries, which in turn uses the kernel32.dll (win32 subsystem) responsible for dealing with the kernel through system calls. The system-call layer is considered private to Microsoft programmers as documentation is not publicly available, and published interfaces all rely on subsystems running on top of the kernel. Besides these, there are a number of programming interfaces implemented as services that run as separate processes. Applications communicate with user-mode services through RPCs.[44]
Wine implements the Windows application binary interface (ABI) entirely in user space, rather than as a kernel module. Wine mostly mirrors the hierarchy, with services normally provided by the kernel in Windows[45] instead provided by a daemon known as the wineserver, whose task is to implement basic Windows functionality, as well as integration with the X Window System, and translation of signals into native Windows exceptions. Although Wineserver implements some aspects of the Windows kernel, it is not possible to use native Windows drivers with it, due to Wine's underlying architecture.[44] This prevents certain applications and games from working, for example those using StarForce copy-protection which requires virtual device drivers to be installed.
Libraries and applications[edit]
Wine allows for loading both Windows DLLs and Unix shared objects for its Windows programs. Its builtin implementation of the most basic Windows DLLs, namely NTDLL, KERNEL32, GDI32, USER32, uses the shared object method because they must use functions in the host operating system as well. Higher-level libraries, such as WineD3D, are free to use the DLL format. In many cases users can choose to load a DLL from Windows instead of the one implemented by wine. Doing so can provide functionalities not yet implemented by wine, but may also cause malfunctions if it relies on something else not present in wine.[44]
Wine tracks its state of implementation through automated unit testing done at every git commit.[46]
Graphics and gaming[edit]
While most office software does not make use of complex GPU-accelerated graphics APIs, computer games do. To run these games properly, Wine would have to forward the drawing instructions to the host OS, and even translate them to something the host can understand.
DirectX is a collection of Microsoft APIs for rendering, audio and input. As of 2019, Wine 4.0 contains a DirectX 12 implementation for Vulkan API, and DirectX 11.2 for OpenGL.[47] Wine 4.0 also allows Wine to run Vulkan applications by handing draw commands to the host OS, or in the case of macOS, by translating them into the Metal API by MoltenVK.[47]
- XAudio
- As of February 2019, Wine 4.3 uses the FAudio library to implement the XAudio2 audio API.[48][49]
- XInput and Raw Input
- Wine, since 4.0 (2019), supports game controllers through its builtin implementations of these libraries. They are built as Unix shared objects as they need to access the controller interfaces of the underlying OS, specifically through SDL.[47]
- Direct2D
- Wine 4.0 supports Direct2D 1.2.[47]
Direct3D[edit]
Much of Wine's DirectX effort goes into building WineD3D, a translation layer from Direct3D and DirectDraw API calls into OpenGL. As of 2019, this component supports up to DirectX 11.[47] As of December 12, 2016, wine is good enough to run Overwatch with D3D11.[50] Besides being used in Wine, WineD3D DLLs are also useful in the Windows Operating System itself, allowing for older graphic cards to run games using newer DirectX versions and for old DDraw-based games to render correctly.[51]
Some work is ongoing to move the Direct3D backend to Vulkan API. Direct3D 12 support in 4.0 is provided by a 'vkd3d' subproject,[47] and WineD3D has in 2019 been experimentally ported to use the Vulkan API.[52]
Wine, when patched, can alternatively run Direct3D 9 without translation via the a free and open-sourceGallium3D State Tracker for DX9. The Gallium3D layer allows for direct pass-through of drawing commands.[53]
User interface[edit]
Wine is usually invoked from the command-line interpreter: wine [program.exe]
.[54]
winecfg[edit]
There is the utility winecfg
that starts a graphical user interface with controls for adjusting basic options.[55] It is a GUI configuration utility included with Wine. Winecfg makes configuring Wine easier by making it unnecessary to edit the registry directly, although, if needed, this can be done with the included registry editor (similar to Windows regedit).
Third-party applications[edit]
Some applications require more tweaking than simply installing the application in order to work properly, such as manually configuring Wine to use certain Windows DLLs. The Wine project does not integrate such workarounds into the Wine codebase, instead preferring to focus solely on improving Wine's implementation of the Windows API. While this approach focuses Wine development on long-term compatibility, it makes it difficult for users to run applications that require workarounds. Consequently, many third-party applications have been created to ease the use of those applications that don't work out of the box within Wine itself. The Wine wiki maintains a page of current and obsolete third-party applications.[56]
- Winetricks is a script to install some basic components (typically Microsoft DLLs and fonts) and tweak settings required for some applications to run correctly under Wine.[57] It can fully automate the install of a number of apps and games, including applying any needed workarounds. Winetricks has a GUI.[58] The Wine project will accept bug reports for users of Winetricks, unlike most third-party applications. It is maintained by Wine developer Austin English.[59]
- Q4Wine is an open Gui for advanced setup of Wine.
- Wine-Doors is an application-management tool for the GNOME desktop which adds functionality to Wine. Wine-Doors is an alternative to WineTools which aims to improve upon WineTools' features and extend on the original idea with a more modern design approach.[60]
- IEs4Linux is a utility to install all versions of Internet Explorer, including versions 4 to 6 and version 7 (in beta).[61]
- Wineskin is a utility to manage Wine engine versions and create wrappers for macOS.[62]
- PlayOnLinux is an application to ease the installation of Windows applications (primarily games). There is also a corresponding Macintosh version called PlayOnMac.
- Lutris is an open source application to easily install Windows games on Linux.[63]
- Bordeaux is a proprietary Wine GUI configuration manager that runs winelib applications. It also supports installation of third-party utilities, installation of applications and games, and the ability to use custom configurations. Bordeaux currently runs on Linux, FreeBSD, PC-BSD, Solaris, OpenSolaris, OpenIndiana,[64][65] and macOS computers.
Functionality[edit]
The developers of the Direct3D portions of Wine have continued to implement new features such as pixel shaders to increase game support.[66] Wine can also use native DLLs directly, thus increasing functionality, but then a license for Windows is needed unless the DLLs were distributed with the application itself.
Wine also includes its own open-source implementations of several Windows programs, such as notepad, wordpad, control, iexplore, and explorer.[67]
The Wine Application Database (AppDB) is a community-maintained on-line database about which Windows programs works with Wine and how well they work.
Backward compatibility[edit]
Wine ensures good backward compatibility with legacy Windows applications, including those written for Windows 3.1x.[68] Wine can mimic different Windows versions required for some programs, going as far back as Windows version 2.0.[69] However, Windows 1.x and Windows 2.x support was removed from Wine development version 1.3.12. If DOSBox is installed on the system[citation needed] (see below on MS-DOS), Wine development version 1.3.12 and later nevertheless show the 'Windows 2.0' option for the Windows version to mimic, but Wine still won't run most Windows 2.0 programs because MS-DOS and Windows functions are not currently integrated.
Backward compatibility in Wine is superior to that of Windows, as newer versions of Windows can force users to upgrade legacy Windows applications. In many cases, Wine can offer better legacy support than newer versions of Windows with 'Compatibility Mode'. Wine can run 16-bit Windows programs on a 64-bit operating system, which uses an x86-64 (64-bit) CPU, [70] a functionality not found in 64-bit versions of Microsoft Windows.[71][72]
Wine partially supports Windows console applications, and the user can choose which backend to use to manage the console (choices include raw streams, curses, and user32).[73] When using the raw streams or curses backends, Windows applications will run in a Unix terminal.
64-bit applications[edit]
Preliminary support for 64-bit Windows applications was added to Wine 1.1.10, in December 2008.[74] As of April 2019, the support is considered stable. The two versions of wine are built separetely, and as a result only building wine64 produces an environment only capable of running x86-64 applications.[75]
As of April 2019, Wine has stable support for a WoW64 build, which allows both 32-bit and 64-bit Windows applications to run inside the same Wine instance. To perform such a build, one must first build the 64-bit version, and then build the 32-bit version referencing the 64-bit version. Just like Microsoft's WoW64, the 32-bit build process will add parts necessary for handling 32-bit programs to the 64-bit build.[75] This functionality is seen from at least 2010.[76]
MS-DOS[edit]
Early versions of Microsoft Windows run on top of MS-DOS and Windows programs may depend on MS-DOS programs being runnable. Wine does not have good support for MS-DOS, but starting with development version 1.3.12, Wine tries running MS-DOS programs in DOSBox if DOSBox is available on the system.[77] However, due to a bug, current versions of Wine incorrectly identify Windows 1.x and Windows 2.x programs as MS-DOS programs, attempting to run them in DOSBox (which does not work).[78]
Winelib[edit]
Wine provides Winelib, which allows its shared-object implementations of the Windows API to be used as actual libraries for a Unix program. This allows for Windows code to be bulit into native Unix executables. Since October 2010, Winelib also works on the ARM platform.[79]
Non-x86 architectures[edit]
Support for Solaris SPARC was dropped in version 1.5.26.
ARM, Windows CE, and Windows RT[edit]
Wine provides some support for ARM (as well as ARM64/AArch64) processors and the Windows flavors that run on it. As of April 2019, Wine can run ARM/Win32 applications intended for unlocked Windows RT devices (but not Windows RT programs). Windows CE support (either x86 or ARM) is missing,[80] but an unofficial, pre-alpha proof-of-concept version called WineCE allows for some support.[81]4
Wine for Android[edit]
On 3 February 2013 at the FOSDEM talk in Brussels, Alexandre Julliard demonstrated an early demo of Wine running on Google's Android operating system.[82]
Experimental builds of WINE for Android (x86 and ARM) were released in late 2017. It has been routinely updated by the official developers ever since.[83] The default builds does not implement cross-architecture emulation via QEMU, and as a result ARM versions will only run ARM applications that use the Win32 API.[84]
Microsoft applications[edit]
Wine, by default, uses specialized Windows builds of Gecko and Mono to substitute for Microsoft's Internet Explorer and .NET framework. Wine has built-in implementations of JScript and VBScript. It is possible to download and run Microsoft's installers for those programs through winetricks or manually.
Wine is not known to have good support for most versions of Internet Explorer. Of all the reasonably recent versions, Internet Explorer 8 for Windows XP is the only version that reports a usable rating on Wine's AppDB, out-of-the-box.[85] Winetricks offer auto-installation for Internet Explorer 6 through 8, so these versions can be reasonably expected to work with its built-in workarounds.
An alternative for installing Internet Explorer directly is to use the now-defunct IEs4Linux. It is not compatible with the latest versions of Wine,[86] and the development of IEs4Linux is inactive.
Other versions of Wine[edit]
The core Wine development aims at a correct implementation of the Windows API as a whole and has sometimes lagged in some areas of compatibility with certain applications. Direct3D, for example, remained unimplemented until 1998,[87] although newer releases have had an increasingly complete implementation.[88]
CrossOver[edit]
CodeWeavers markets CrossOver specifically for running Microsoft Office and other major Windows applications, including some games. CodeWeavers employs Alexandre Julliard to work on Wine and contributes most of its code to the Wine project under the LGPL. CodeWeavers also released a new version called CrossOver Mac for Intel-based Apple Macintosh computers on 10 January 2007.[89]
CrossOver now includes the functionality of both the CrossOver Games and CrossOver Pro lines therefore CrossOver Games and CrossOver Pro are no longer available as single products.[90]
CrossOver Games was optimized for running Windows video games. Unlike CrossOver, it didn't focus on providing the most stable version of Wine. Instead, experimental features are provided to support newer games.[91]
Cedega / WineX[edit]
Findev Inc. produced the proprietary Cedega software. Formerly known as WineX, Cedega represented a fork from the last MIT-licensed version of Wine in 2002. Much like CrossOver Games, Findev's Cedega was targeted towards running Windows video games. On 7 January 2011, Findev Inc. announced continued development of Cedega Technology under the GameTree Developer Program. Findev Inc. allowed members to keep using their Cedega ID and password until 28 February 2011.[92]
Cider[edit]
Findev has also produced Cider, a library for Apple–Intel architecture Macintoshes. Instead of being an end-user product, Cider (like Winelib) is a wrapper allowing developers to adapt their games to run natively on Intel Mac without any changes in source code.
WINE@Etersoft[edit]
The Russian company Etersoft has been developing a proprietary version of Wine since 2006. WINE@Etersoft supports popular Russian applications (for example, 1C:Enterprise by 1C Company).[93] For 2010, Etersoft was going to issue WINE@Etersoft CAD, which is oriented towards CAD systems such as AutoCAD, BricsCAD, and Compass-3D.
Darwine[edit]
Darwine is a port of the Wine libraries to Darwin and to macOS for both the PowerPC and Intel x86 architectures. All patches for x86 version were merged back into the main branch of Wine in 2009. Development on the PPC version was abandoned. Mike Kronenberg previously created the WineHelper for Darwine to add a GUI and macOS style app for interacting with Wine, which was later replaced by WineBottler.[94] Darwine now provides macOS compatible packages compiled from the Wine repository.[95]
Pipelight[edit]
The Pipelight Team has produced a custom version of Wine (wine-compholio) that acts as a wrapper for Windows NPAPI plugins within Linux browsers.[96] This tool permits Linux users to run Microsoft Silverlight, the Microsoft equivalent of Adobe Flash, and the Unity web plugin, along with a variety of other NPAPI plugins. The project provides an extensive set of patches against the upstream Wine project,[97] some of which occasionally get approved and added to upstream Wine. Pipelight is largely obsolete, as modern browsers no longer support NPAPI plugins and Silverlight has been deprecated by Microsoft.[98]
Proton[edit]
On 21 August 2018, Valve announced a new variation of Wine, named Proton, designed to integrate with the Linux version of the company's Steam software (including Steam installations built into their Linux-based SteamOS operating system and Steam Machine computers).[99] Valve's goal for Proton is to enable Steam users on Linux to play games which lack a native Linux port (particularly back-catalog games), and ultimately, through integration with Steam as well as improvements to game support relative to mainline Wine, to give users 'the same simple plug-and-play experience' that they would get if they were playing the game natively on Linux.[99] Proton entered public beta immediately upon being announced.[99]
Valve had already been collaborating with CodeWeavers since 2016 to develop improvements to Wine's gaming performance, some of which have already been merged to the upstream Wine project.[99] Some of the specific improvements incorporated into Proton include Vulkan-based Direct3D 10, 11, and 12 implementations via vkd3d[100] and DXVK[101], multi-threaded performance improvements via esync[102], improved handling of fullscreen games, and better automatic game controller hardware support.[99]
Proton is fully open-source and available via GitHub.[103]
Other projects using Wine source code[edit]
Other projects using Wine source code include:
- ReactOS, a project to write an operating system compatible with Windows NT versions 5.x and up (which includes Windows 2000 and its successors) down to the device driver level. ReactOS uses Wine source code considerably, but because of architectural differences, ReactOS code (such as DLLs written specifically for it, like ntdll, user32, kernel32, gdi32, and advapi) is not generally reused in Wine.[104] In July 2009, Aleksey Bragin, the ReactOS project lead, started[105] a new ReactOS branch called Arwinss,[106] and it was officially announced in January 2010.[107] Arwinss is an alternative implementation of the core Win32 components, and uses mostly unchanged versions of Wine's user32.dll and gdi32.dll.
- WineBottler[94], a wrapper around Wine in the form of a normal Mac Application. Manages multiple wine configurations for different programs in the form of 'bottles.'
- Wineskin, an open source Wine GUI configuration manager for macOS. Wineskin creates a wrapper around Wine in the form of a normal Mac Application. The wrapper can also be used to make a distributable 'port' of software.[108]
- Odin, a project to run Win32 binaries on OS/2 or convert them to OS/2 native format. The project also provides the Odin32 API to compile Win32 programs for OS/2.
- E/OS, a project attempting to allow any program designed for any operating system to be run without the need to actually install any other operating system.
- Virtualization products such as Parallels Desktop for Mac and VirtualBox use WineD3D to make use of the GPU.
- WinOnX, a commercial package of Wine for macOS that includes a GUI for adding and managing applications and virtual machines.
Reception[edit]
The Wine project has received a number of technical and philosophical complaints and concerns over the years.
Security[edit]
Because of Wine's ability to run Windows binary code, concerns have been raised over native Windows viruses and malware affecting Unix-like operating systems.[109] Wine can run most malware, but programs running in Wine are confined to the current user's privileges, restricting some undesirable consequences. For this reason the developers of Wine recommend never running it as the superuser.[110] Malware research software such as ZeroWine[111] runs Wine on Linux in a virtual machine, to keep the malware completely isolated from the host system.
Wineskin Mac Descargar Iso
Another security concern is when the implemented specifications are ill-designed and allow for security compromise. Because Wine implements these specs, it will also implement any security vulnerabilities they contain. An instance of this problem is the 2006 Windows Metafile vulnerability, which sees Wine implementing the vulnerable SETABORTPROC escape.[112]
Wine vs. native Unix applications[edit]
A common concern about Wine is that its existence means that vendors are less likely to write native Linux, macOS, and BSD applications. As an example of this, it is worth considering IBM's 1994 operating system, OS/2 Warp. An article describes the weaknesses of OS/2 which killed it, the first one being:
OS/2 offered excellent compatibility with DOS and Windows 3.1 applications. No, this is not an error. Many application vendors argued that by developing a DOS or Windows app, they would reach the OS/2 market in addition to DOS/Windows markets and they didn't develop native OS/2 applications.[113]
The Wine project itself responds to these complaints on one of its wiki pages:
For most people there remain a handful of programs locking them in to Windows. It's obvious there will never be a Microsoft Office ported to Linux, however older versions of programs like TurboTax won't be ported either. Similarly, there are tens of thousands of games and internal corporate applications which will never be ported. If you want to use Linux and rely on any legacy Windows application, something like Wine is essential... Wine makes Linux more useful and allows for millions of users to switch who couldn't otherwise. This greatly raises Linux marketshare, drawing more commercial and community developers to Linux.[114]
Also, the Wine Wiki page claims that Wine can help break the chicken-and-egg problem for Linux on the desktop:[115]
This brings us to the chicken and egg issue of Linux on the desktop. Until Linux can provide equivalents for the above applications, its market share on the desktop will stagnate. But until the market share of Linux on the desktop rises, no vendor will develop applications for Linux. How does one break this vicious circle?
Again, Wine can provide an answer. By letting users reuse the Windows applications they have invested time and money in, Wine dramatically lowers the barrier that prevents users from switching to Linux. This then makes it possible for Linux to take off on the desktop, which increases its market share in that segment. In turn, this makes it viable for companies to produce Linux versions of their applications, and for new products to come out just for the Linux market.This reasoning could be dismissed easily if Wine was only capable of running Solitaire. However, now it can run Microsoft Office, multimedia applications such as QuickTime and Windows Media Player, and even games such as Max Payne or Unreal Tournament 3. Almost any other complex application can be made to run well given a bit of time. And each time that work is done to add one application to this list, many other applications benefit from this work and become usable too.Have a look at our Application Database to get an idea on what can be run under Wine.
The use of Wine for gaming has proved specifically controversial in the Linux community, as some feel it is preventing, or at least hindering, the further growth of native Linux gaming on the platform.[116][117]
Microsoft[edit]
Microsoft has not made public statements about Wine. However, the Windows Update software will block updates to Microsoft applications running in Wine. On 16 February 2005, Ivan Leo Puoti discovered that Microsoft had started checking the Windows Registry for the Wine configuration key and would block the Windows Update for any component.[118] As Puoti noted: 'It's also the first time Microsoft acknowledges the existence of Wine.'
Winebottler For Mac
See also[edit]
References[edit]
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- ^Search Results · GitHub
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- ^Search Results · GitHub
- ^Search Results · GitHub
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- ^Mckenzie, James (26 December 2009). 'Legal Issues'. WineHQ Forums.
- ^wiki.winehq.org(PDF)https://wiki.winehq.org/images/5/5c/Wineconf-2018.pdf. Retrieved 15 January 2019.Missing or empty
title=
(help) - ^WINE FAQ Old meaning of the name even used until 1997
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Usually we start from whatever documentation is available, implement a first version of the function, and then as we find problems with applications that call this function we fix the behavior until it is what the application expects, which is usually quite far from what the documentation states.
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there are a couple of differences to d3d1x: [...] it's written in C instead of C++ and not relying on horrific multiple inheritance with [...] So far I've tried Skyrim, Civilization 5, Anno 1404 and StarCraft 2 on the nvc0 and r600g drivers, which work pretty well, at up to x2 the fps I get with wined3d (NOTE: no thorough benchmarking done yet).
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Further reading[edit]
Wineskin Mac Descargar Windows 10
- Jeremy White's Wine Answers – Slashdot interview with Jeremy White of CodeWeavers
- Jeremy White interview on the 'Mad Penguin' web-site, May 25, 2004
- Appointment of the Software Freedom Law Center as legal counsel to represent the Wine project
- Wine: Where it came from, how to use it, where it's going – a work by Dan Kegel
External links[edit]
Wikimedia Commons has media related to Wine (software). |
- Official website